Adding drop shadows is a nice little UI touch which brings depth, and I like them, assuming they’re done with subtlety.

That said, I’ve been playing around with them a bit and have a couple of things to share.

  • If your shadow is to be placed on a rectangular layer, use layer.shadowPath to increase performance.

TIP: To easily create the rectangular path: layer.shadowPath = [UIBezierPath bezierPathWithRect:layer.bounds].CGPath;

See Apple’s CALayer documentation where they say:

If the value in this property is non-nil, the shadow is created using the specified path instead of the layer’s composited alpha channel. The path defines the outline of the shadow. It is filled using the non-zero winding rule and the current shadow color, opacity, and blur radius.

Specifying an explicit path usually improves rendering performance.

  • Similarly, using layer.shouldRasterize = YES; should increase performance (See the iPad drop shadow performance post from The Omni Group.

  • However, be sure to set the layer.rasterizationScale appropriately or you are likely to see pixelated content. This can easily be achieved by: layer.rasterizationScale = [[UIScreen mainScreen] scale];

So, to recap… drop shadows can add some really nice, subtle, depth and need not be an overt performance hit.

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CALayer *layer; //Assumed to be initialized somewhere else
layer.shadowPath = [UIBezierPath bezierPathWithRect:layer.bounds].CGPath;
layer.shouldRasterize = YES;
layer.rasterizationScale = [[UIScreen mainScreen] scale];